Research

Research

📑 Publications

Full list of publications on Google Scholar

2025

Fredriksdotter K, Kuratomi A, Mondrejevski L, Quintero L. SepsisVision: Web-Based Support Tool for Sepsis Mortality Risk Screening through Explanatory and Exploratory User Interfaces. In IXAIT Workshop in European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases (ECML PKDD) 2025.

Gryschek G, Quintero L, Kuratomi A. Trustworthiness and Usefulness of Explainability in ML-Supported Depression Screening within Primary Care. In HuMINE Workshop in European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases (ECML PKDD) 2025.

Lakes A, Quintero L, Papapetrou P. EXTREMUM: A Web-Based Tool to Generate and Explore Counterfactual Explanations on Tabular and Time-Series Data. European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases (ECML PKDD) 2025.

BagheriFard Z, Guarese R, Quintero L, Johnson F, Edvinsson B, Romero M. Enhancing Manufacturing Training Through Augmented Situated Visualization. Human-Computer Interaction – INTERACT 2025. LNCS, vol 16111. https://doi.org/10.1007/978-3-032-05008-3_14

Quintero L, Bennaceur E, AhlnĂ€s L, Bjorn M. Hands-On Orchestra: Hand-based Interactive Manipulation of Spatial 3D Audio in Mixed Reality. ACM International Conference on Interactive Media Experiences, 342–345. https://doi.org/10.1145/3706370.3731713

Quintero L, Pinheiro Braga A, Petersson N, Fors U. Transitional Portals for Participatory Co-Located Cross-Reality Experiences. ACM International Conference on Interactive Media Experiences, 368–371. https://doi.org/10.1145/3706370.3731708

2024

Ulrichs J, Matviienko A, Quintero L,. Effects of Third-Person Locomotion Techniques on Sense of Embodiment in Virtual Reality. ACM Mobile and Ubiquitous Multimedia (MUM) https://doi.org/10.1145/3701571.3701598

Stepanova Ekaterina, 
, Quintero L, 
 et al., Envisioning Ubiquitous Biosignal Interaction with Multimedia. ACM Mobile and Ubiquitous Multimedia (MUM) https://doi.org/10.1145/3701571.3701609

Dodieva M, Quintero L ,. Comparing Early-Stage Symptoms of Spatial Disorientation Between Virtual Reality Navigation and Paper-Based MoCA Test. ACM Mobile and Ubiquitous Multimedia (MUM) https://doi.org/10.1145/3701571.3703380

Ekman J, Solsona J, Quintero L,. Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles. ACM Interactive Media Experiences (IMX) https://doi.org/10.1145/3639701.3656306

Gnacek M, Quintero L, Mavridou I et al. AVDOS-VR: Affective Video Database with Physiological Signals and Continuous Ratings Collected Remotely in VR. Nature Scientific Data https://doi.org/10.1038/s41597-024-02953-6

2023

[PhD Thesis] Quintero, L. User Modeling for Adaptive Virtual Reality Experiences: Personalization from Behavioral and Physiological Time Series. Stockholm University, Department of Computer and Systems Sciences.
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Quintero L, Fors U, and Papapetrou P. Personalized Feature Importance Ranking for Affect Recognition From Behavioral and Physiological Data. IEEE Transactions on Games. Journal 📖 https://doi.org/10.1109/TG.2023.3263070

[EU Report] Co-author in report for European Commission. Extended reality: opportunities, success stories and challenges (health, education). Publications Office of the European Union https://doi.org/10.2759/121671

2022

Bernsland M, Moshfegh A, LindĂ©n K, Bajin S, Quintero L, Solsona J, and Rostami A. CS:NO – an Extended Reality Experience for Cyber Security Education. ACM International Conference on Interactive Media Experiences (IMX ‘22). 287–292. 2022. https://doi.org/10.1145/3505284.3532971

Quintero L, Papapetrou P, Muñoz JE, De Mooij J, and Gaebler M. Excite-O-Meter: an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments. IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VR - Workshops), (virtual). 2022. https://doi.org/10.1109/VRW55335.2022.00017
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2021

Quintero L, Papapetrou P, Hollmén J, Fors U. Effective Classification of Head Motion Trajectories in Virtual Reality using Time-Series Methods. 4th International Conference on Artificial Intelligence and Virtual Reality (AIVR), Taichung, Taiwan (virtual). 2021. https://doi.org/10.1109/AIVR52153.2021.00015
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Quintero L, Muñoz JE, De Mooij J., and Gaebler M. Excite-O-Meter: Software Framework to Integrate Heart Activity in Virtual Reality. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bari, Italy (virtual). 2021. https://doi.org/10.1109/ISMAR52148.2021.00052
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Muñoz JE, Quintero L, Stephens CL and Pope AT. Taxonomy of Physiologically Adaptive Systems and Design Framework. International Conference on Human-Computer Interaction (HCII 2021), Adaptive Instructional Systems, Lecture Notes in Computer Science, pp 559-576. 2021. https://doi.org/10.1007/978-3-030-77857-6_40

2020

Quintero L. Understanding research methodologies when combining virtual reality technology with machine learning techniques . In The 13th PErvasive Technologies Related to Assistive Environments Conference (PETRA’20), Corfu, Greece. ACM, 4 pages. https://doi.org/10.1145/3389189.3394093

Muñoz JE, Quintero L, Stephens CL and Pope AT. A Psychophysiological Model of Firearms Training in Police Officers: A Virtual Reality Experiment for Biocybernetic Adaptation. Frontiers in Psychology. 11:683. 2020. https://doi.org/10.3389/fpsyg.2020.00683 Journal (Open Access) 📖
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2019

Quintero L, Muñoz JE, Papapetrou P. Open-Source Physiological Computing Framework using Heart Rate Variability in Mobile Virtual Reality Applications. 2nd International Conference on Artificial Intelligence and Virtual Reality (AIVR), San Diego, CA, USA. 2019. https://doi.org/10.1109/AIVR46125.2019.00027
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Quintero L, Papapetrou P, Muñoz JE, Fors U. Implementation of Mobile-based Real-time Heart Rate Variability Detection for Personalized Healthcare. Workshop TMDM in IEEE International Conference on Data Mining (ICDMW), Beijing, China. 2019. https://doi.org/10.1109/ICDMW.2019.00123

Muñoz JE, Pope AT, Quintero L.V.. Integrating Biocybernetic Adaptation in Virtual Reality Training Concentration and Calmness in Target Shooting. International Conference on Physiological Computing Systems (PhyCS). 2019. https://doi.org/10.1007/978-3-030-27950-9_12

[Master’s Thesis] Quintero, L. Facilitating Technology-based Mental Health Interventions with Mobile Virtual Reality and Wearable Smartwatches. Karolinska Institutet | Stockholm University. Master’s Programme in Health Informatics.
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2018

Badia, S. B. i, Quintero, L. V., Cameirao, M. S., Chirico, A., Triberti, S., Cipresso, P., & Gaggioli, A. Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications. IEEE Journal of Biomedical and Health Informatics. 2018. https://doi.org/10.1109/JBHI.2018.2878846 Journal (Open Access) 📖
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📝 Teaching

Data Science

  • (2025) Course co-responsible, 50h, Project Management in Health Informatics, 40pp, DSV, SU, Sweden.
  • (2025) Course responsible, 150h, Data Science for Health and Interaction Design (DSHI), 40pp, DSV, SU, Sweden.
  • (2024) Course co-responsible, 60h, Project Management in Health Informatics, 40pp, DSV, SU, Sweden.
  • (2024) Course assistant, 110h, Data Science for Health Informatics (DSHI), 80pp, DSV, SU, Sweden.
  • (2020-2023)Lab: Data Mining with Python, Teaching Assistant, Aug-Oct, 140h, +600pp. Part of the course Data Mining in Computer and Systems Sciences, Stockholm University, Sweden.
  • (2020-2023) Lab: Introduction to Data Mining with Python, Teaching Assistant, Mar-May, 75h, +120pp. Part of the course Data Sciences for Health Informatics, Stockholm University, Sweden.

Digital Media and Immersive Technologies

  • (2025) Course responsible, 150, Design for Emerging Technologies (DET), 15pp, Stockholm University, Sweden.
  • (2024) Course co-responsible, 20h, Design for Complex and Dynamic Contexts (DCDC), 10pp, Stockholm University, Sweden.
  • (2024) Course co-responsible, 100h, Design for Emerging Technologies (DET), 10pp, Stockholm University, Sweden.
  • (2024) Course assistant, 30h, Immersive Environments (IM), 30pp, Stockholm University, Sweden.
  • (2024) Course assistant, 30h, Transmedia, 30pp, Stockholm University, Sweden.
  • (2020-2023) Lab: Building Virtual Reality Apps with Unity, Teaching Assistant, February, 20h. Part of the course Design for Emerging Technologies, Stockholm University, Sweden.

Other Lectures and Seminars

  • (2023) Prototyping Virtual Reality Applications in Unity, Invited Lecturer, Sep, (20h), 20pp. MSc students in Industrial Design, UmeĂ„ Institute of Design, UmeĂ„, Sweden
  • (2023) Introduction to Data Analytics and Artificial Intelligence, Invited Lecturer, June, (24h), 25pp. RUAV, Cali, Colombia (virtual)
  • (2016) Microprocessors architecture, Course Leader, Feb-Jun. In BSc in Mechanical Engineering, Caldas University, Colombia.
  • (2016) Application development with Unity, Course Leader, Feb-Jun. Vocational training in Visual Design, UnitĂ©cnica Manizales, Colombia.
  • (2016) Introduction to databases, Course Leader, Feb-Jun. Vocational training in Computer Science. UnitĂ©cnica Manizales, Colombia.

📜 Thesis Supervision

2025

  • Kent Fredriksdotter, Interactive Explanations in Clinical Decision Support: A Comparative Study of Exploratory and Explanatory XUIs for Clinical Prediction Models, MSc. Health Informatics, Karolinska Institutet.
  • Negin Soltani, Comparing Interaction Methods for Activating Conversational AI Assistants in Virtual Reality, MSc. Design for Immersive Technologies, DSV, SU.
  • Nicklas Bourelius, Designing Immersive Tools for Exposure Therapy: Expert-Guided Development of VR/MR Applications for Acrophobia, MSc. Design for Immersive Technologies, DSV, SU.
  • Zeinab Bagheri Fard, Enhancing Industrial Training through Situated Visualization in Augmented Reality, MSc. Design for Immersive Technologies, DSV, SU.
  • Elias Bennaceur, Lucas AhlnĂ€s, Hands-On Audio: Exploring spatial audio and handtracking, BSc in Digital Media, DSV, SU.
  • Aurelia Maria Ozora, Exploring Expert Perspectives on Designing an Augmented Reality (AR) Exergame for Dementia Patients: A Mixed Methods Study, MSc. Health Informatics, Karolinska Institutet.
  • Yin Shea Lai, The application of Virtual Reality (VR) in dental education: A user’s perspective, MSc. Health Informatics, Karolinska Institutet.
  • Shweta Prasad Ghaisas, The Role of Interactivity and Realism in Virtual Reality in Shaping Emotional Responses Towards Individuals with Autism Spectrum Disorder: A Mixed-Methods Approach, MSc. Health Informatics, Karolinska Institutet.

2024

  • Maria Dodieva, Early detection of Alzheimer disease with the VR City Navigation game, MSc. Design for Immersive Technologies, Stockholm University, Sweden.
  • Johanna Ulrichs, The Virtual Body and Locomotion - Comparing the Effects of Different Locomotion Techniques on Embodiment and User Experience in Third Person Virtual Reality, MSc. Design for Immersive Technologies, Stockholm University, Sweden.
  • Elias Lundahl, Evaluating the impact of passthrough for XR-based meditation experiences, MSc. Design for Immersive Technologies, Stockholm University, Sweden.
  • Hoda Ismail, Exploring the Impact of Virtual Environment Factors on Stress Reduction in VR Meditation, MSc. Design for Immersive Technologies, Stockholm University, Sweden.
  • Aufar Tirta Firdaus, Explainable AI for Emotion Recognition: Interpreting Cardiovascular Data in Virtual Reality Users, MSc. Health Informatics, Karolinska Institutet, Sweden.
  • Dogu Ziylan Uyar, Evaluating User’s Spatial Learning in Photo-Realistic Virtual Environments during Navigational Tasks in Extended Reality, MSc. Design for Immersive Technologies, Stockholm University, Sweden. (co-supervisor)
  • Siyue Lu, Facilitating Location-Based Mixed Reality: The Applicability, Benefits, and Challenges of 5G Positioning, MSc. Design for Immersive Technologies, Stockholm University, Sweden. (co-supervisor)

2023

  • HelĂ©n Han, Treatment Adherence in Digital Psychotherapy - Using Machine Learning to Predict Patient No-shows, MSc. Health Informatics, Karolinska Institutet, Sweden.
  • Fan Zhang, Exploring the requirements for the design of virtual reality serious games to support people with dementia, MSc. Health Informatics, Karolinska Institutet, Sweden.
  • Mi Zhang, Exploring how virtual material appearance with control-display ration drives the weight perception in VR within two-handed input, MSc. Design for Immersive Technologies, Stockholm University, Sweden.
  • Johan Ekman, Comparing learners’ engagement of VR and non-VR game for programming purposes, MSc. Design for Immersive Technologies, Stockholm University, Sweden.

2022

  • Daniel Schulze, Explainability of personalized stress detection models from wearable-collectible physiological data, MSc. Health Informatics, Karolinska Institutet, Sweden. (co-supervisor)
  • Divya Damodaran, Machine Learning for prediction of start and termination of Freezing of Gait in Parkinson’s Disease, MSc. Health Informatics, Karolinska Institutet, Sweden. (co-supervisor)
  • Yujie Xiang, Understanding Heart Rate Responses to Detect Emotional Valence Using Interpretable Machine Learning, MSc. Health Informatics, Karolinska Institutet, Sweden. (co-supervisor)

2021

  • Dana Kokey, Towards detecting arousal level from heart rate information in virtual reality 360-degree videos, MSc. Health Informatics, Karolinska Institutet, Sweden. (co-supervisor)
  • Alborz Alipour, Outlier Detection in Stock Market Prediction through Anomaly Detection, MSc. Computer Science and Systems Sciences, Stockholm University, Sweden. (co-supervisor)
  • Samiiha Nalwooga, Knowledge distillation for building accurate plant classification models for mobile devices, MSc. Computer Science and Systems Sciences, Stockholm University, Sweden. (co-supervisor)
  • Mawada Hamad,The trade-off between performance and compression rate when applying knowledge distillation, MSc. Computer Science and Systems Sciences, Stockholm University, Sweden. (co-supervisor)
  • Ali Mussayab, Design requirements for Recruiting Contingent CafĂ© Baristas with Immersive Virtual Reality Simulations (IVRS): A design-based research approach, MSc. Design for Creative and Immersive Technologies, Stockholm University, Sweden. (co-supervisor)

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